Midnight Club 3 : DUB Edition (PSP)

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Midnight Club 3 : DUB Edition (PSP)

Midnight Club 3 : DUB Edition (PSP)

RRP: £99
Price: £9.9
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You've seen big-name games cut down to fit the system, and other big-name games ported almost pixel-for-pixel to the handheld. Blast this game for doing this to me, but I'm almost spoiled for other racing games now -- everything else feels like a Sunday drive on an open highway. You’ll spend a lot of your time in the in-depth career mode where you’ll find yourself (not surprisingly) racing to become one of the top street racers. Even with this loading problem, Midnight Club 3: DUB Edition is a great game that you should add to your collection.

Portable games in the past have had to scale the game world back to something resembling a Quake engine (even NFSU:Rivals was a little less of a game world than its console sponsor), and we were afraid that MC3: Dub Edition would have to be flattened out and over-simplified for its PSP go-around, but that's not the case here. The name is derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes.

The Paint mode just has you turning colors on at checkpoints, so can't we just reset those colors and play again right there?

Upon defeating Ceasar in his first encounter, the player scores a challenge from the By Invitation Only Exotic Car Club. Assuming that in-between time isn't counted in that figure, and figuring an average of 15 minutes between reloads (saying that sometimes you have to spend a good deal of time racing one opponent in one race, but other times, you blow by the competition in two or three minutes), that means that those minute-long loads added up to an entire hour this weekend of just waiting to play this game. The game has to load every time you start a race -- it's a big, open city, but you can't do anything in it without having to reload the whole thing.

Even the E3 build of Burnout for PSP, which spun off of a series that's always fit like a love glove, the developers admitted that they still had a lot of tuning to do with the analog controller.

Civilian vehicles are not much more than painted boxes on wheels (no reflections, no effects to dress them up, and very low-res textures to mark the windows or markings), but they're real enough for you to not want to smack into them at 150mph. They should be playable anytime you're on the road, and the portable experience of playing when you have a free moment is one of the main attractions of having games to go. ABOUT USFounded in 1994, GameZone has been working to bring gamers everything there is to know about the games industry, from reviews on the latest game releases to breaking news and rumors.It doesn't help that the sound effects are really milky on PSP, and provide little punch in the crashes or stunt effects. There is also a tournament going on, for which the prize is a "DUB'd-Out" 2004 Cadillac Escalade EXT. The game is in many ways a perfect example of Activision's consistent mishandling of the Bond license.

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